A big thank you: A large team of players from Destiny 2 spent hours solving an intricate labyrinth that was added last week to the game. Bungie remembered his efforts this week and revealed a little about the origins and the nature of the puzzle. However, he did not apologize for his poor attempts at the player’s view.
In a Thursday blog post, Bungie thanked the group of Destiny 2 for engaging in its mad and overworldly Time Laze Corridors last week. Through a great effort of thousands in the society the journey by time was resolved. It is “one of the most difficult puzzles of the destiny” by Bungie and the players alike, respectively.
The challenge was in fact so daunting that a lot of players thought that the award was not worth the effort altogether. The prize was an exquisite bastion fusion weapon. While Bungie did not acknowledge directly the players ‘ grievances, he said he was listening to the input of the player and he was slightly aware of the award.
“Thanks again to all who participated or helped us on the sidelines in this puzzle,” said the company. “In order to know how we will create interactions like this again in future, we actively monitor and collect your feedbock, from the puzzle to the awards found there.
Although the payoff could have been greater, it was a great deal for the brain-buster to be resolved.
“If anyone has the labyrinth puzzle he’s the true GOAT. Six raises are needed,” one of the redditors said as a footnote to his gripe. “If anyone knows who created this puzzle, let us know because that massive undertaking is something he or she deserves utter praise for.”
We have explored the history of the vast and confounding labyrinth. Partly from the inter-office “pentathlon,” Bungie keeps each year to solve interrelated puzzles all day long. Perhaps more importantly, they also said that they were influenced by the cult film Cube.
A cube with 17,576 (263) chambers, connected by narrow corrids, was shown in the 1997 Canadian indie film and enclosed in a cubical shell called the “sarcophagus.” Six people are held in a space and work together to find a way of preventing traps and preserving their safety.
“The early thoughts for this[ Time Corridors] were loosely based on the idea of a cultivated classic film Cube, where the door would be left and the new death trap awaiting you was placed into another identical space,” the Devs told.
They wanted to evoke similar sentiments and questions to those generated in the film. “What’s that rabbit hole going to like? Can you go on all the time? And is this just ending?”There were many who said,” Mission accomplished. “Bungie also spoke about performance issues and what is ahead for the game.” It was a very important moment. You can see all the developers ‘ thoughts and what’s on the official blog.